The Star Trekking of Physics
Alan
Shapiro
In spite of the proliferation of exhilarated technoculture and its
multidisciplinary, wired self-image, there remain some straightlaced, uncool
tendencies within the techno-elite which boil over at the thought of all this
openness to the humanities and the soft. Many scientists and research engineers
still disdainfully dismiss as sentimental any point of view which introduces
ethical, historical, aesthetic, or semioliminal considerations judged to be
extraneous to the arduous intelligence of the scientific work itself.1 But the
hard times for these rigorous and increasingly embattled scientific workers are
just beginning. It is not easy to be a real scientist when multiplying media
(the Internet, television channels like Fox and the Discovery Channel,
pseudoscientific publications like OMNI and Discover) are
bestowing an aura of informational legitimacy on dowsing rods, creationism,
encounters with extraterrestrial life, extrasensory perception, the existence of
angels and ghosts, and other occult and New Age phenomena. It is not easy to be
a real programmer when amateur software-tweaking has become a far-reaching
skill, when Microsoft encourages end-users to learn how to recombine ready-made
net-aware objects, and when there are a plethora of software construction
toolkits promising "thirty minute learning curves" and "thirty minutes to build
your application." It is not easy to be an Internet pioneer or guru when
everyone is a networking expert, and when open systems protocol acronyms are
recited with the cult familiarity of sports statistics. It is not easy to be a
humble, truth-seeking theoretical physicist when every viewer of Star
Trek or Quantum Leap has terms like closed time-like curves, phase
transitions, and colliding antiparticles flowing from his or her lips.
The languages and themes of science, digital technology, and
futurology have passed into our culture's interstitial cracks and intricate,
constitutive circuitry. The extrapolated or narrative future has replaced the
historical past (which has receded behind museum-piece layers of simulation) as
our most fundamental and decisive reference. But this homecoming of science
fiction culture has resulted in the criteria for scientific truth being set
adrift. Since it is viewer ratings which determine what is shown on television,
and sales which determine what is printed in magazines, what is disseminated
today has become more of an eagerly consumed Jarryesque pataphysics (rhetoric of
imaginary scientific solutions) than a genuine physics. Although
astrophysicists, for example, conclude that the probability that we will ever
have direct contact with intelligent extraterrestrial life is near zero
(although it is just as certain that the universe is teeming with intelligent
life), this does not prevent the media from saturating themselves with stories
of alien abductions and X-Files, because there is a deep cultural yearning in
our time for (virtual) contact with the extraterrestrial Other which transcends
all other parameters.
Yet the scientists are among the last to recognize the full
implications of the proactive and determining role of science fiction culture.
In the reductive, operational view which most scientists persist in having of
science fiction literature and media (founded on analytic binary oppositions
between hard and soft, fact and fiction, happening and prediction), an ironic,
fatal reversal of the terms of who is progress-enabled versus who harbors tender
and quaint attachments appears. As science fiction media culture becomes more
and more the driving force influencing what gets researched and developed, this
fateful inversion of signs renders the hard-nosed scientists and technicians,
who refuse to fuse with the soft other espoused by the multi-fashions, into the
nostalgic rear guard of sentimentality. These physicists, logicians, and
procedural programmers are the last retro defenders of the rigorous paradigms of
physical reality, literalness, and sequential algorithms, caught in the wake of
the ascension of virtuality, metonymy, and object-orientation. That is, unless
they choose the other option of abandoning scientific purism, grabbing one of
technoculture's fashionable surfboards, and pulling themselves up to ride the
crest of the pataphysical wave.
It must be granted that the scientists' assessment of science fiction
as the dual opposite of science fact does assign a significant role to the
former as part of a linear movement from fantasy to design to realization.
Science fiction, according to this judgment, is an imaginary workspace occupied
and utilized by imaginative authors equipped with proto-scientific minds. But it
is nonetheless an ambivalent valuation. Science fiction authors elaborate
amazing future possibilities, and are revered for serving as beacons who guide
and inspire scientists. But science fiction authors are also intellectually weak
dreamers, and their products are seen as mere precursors of genuine science.
Much in the manner of orthodox Marxists or Althusserians contemplating the
writings of Feuerbach and the early Marx, scientists who read or view science
fiction are the self-appointed arbiters of which technological inventions can be
hailed as conforming to established scientific laws, and which must be discarded
as belonging to the category of noncompliant unscientific nonsense. The
privileged filtering function of scientist-readers of their preferred literary
or media genre is to determine which fantasized future technologies are feasible
and can be built by real engineers, and which are to be rejected as hokey or gee
whiz bullshit. This sorting process is evidently the most non-textual of reading
strategies, where the (un)text is considered as a potentially qualifying
technical manual or handbook for the construction of the future. But at a time
when the hallowed computer networks have become the redemptive metaphor for
every remake grab bag postmodernist theory (Sherry Turkle, Jay David Bolter,
Scott Bukatman), then flawed readings (uninformed by deconstruction) are
ill-advised.
Omnipresent cyberspace culture and the high-velocity mediascape are
outrunning the poor scientists and their charming devotion to a corpus of
objective, immutable laws. It is henceforth the culture of hyperreality, speed,
and recombinant commodities which will determine which "truths" scientists will
keep their sights on, which projects they will work on, and which technologies
they will bring to fruition. Certain key technologies, like faster-than-light
speed and time travel, are being desperately sought by our millennial culture.
But it is ironically the scientists and technicians who have been holding us
back with their insistence upon old-fashioned truisms like Einstein's general
theory of relativity. This counterproductive outlook is illustrated in the
qualified negative verdict which theoretical physicists, including the original
scientific heroes Stephen Hawking and Laurence Krauss, deliver regarding the
(im)practicability of some of Star Trek's most important technological
devices, including the transporter ("beam me up, Scotty"), the warp drive
accelerator, and wormhole time travel. It is, indeed, fascinating that Krauss
continues to be pessimistic about these technologies, despite the fact that his
book, The (Pata)Physics of Star Trek, is the new prototype for mutating
the laws of physics in submission to the vanguard models of science fiction
culture. The import of this fatal pact with consumer culture far outweighs the
book's stated purpose of using Star Trek as an "entertaining" pretext for
educating the public about physics.2
The transporter, for example, is looked upon as being an unworkable
technology, because it involves an unruly de-materialization of an individual's
atoms at a source location; passing of these atoms through walls, outer space,
and countless physical objects; and re-materialization of the same atoms in a
strict physical and anatomical configuration at a precisely designated target
location. How could atoms possibly be manipulated in this way? How could the
Heisenberg uncertainty principle, which decrees that the degrees of certainty to
which I can know the position and speed of given quantum particles are inversely
proportional to each other, possibly be overcome? How could the "binding energy
of matter," which holds all elementary particles together, possibly be overcome
without requiring that the matter be heated into a stream of quarks at a
thousand billion degrees? How could the effects of electromagnetic forces,
gravity, and wind on the re-materializing atoms possibly be handled? The
transporter is rebuffed for being in violation of the laws of physics, but this
repudiation merely reveals a picturesque affection for molecules as opposed to
bytes, and a nostalgia in advance for current definitions of what a human being
is whose days are already numbered.
The transporter will be practicable in the twenty-third century at the
latest because some of our definitions of what a human being is (our
relationship to our bodies, to our irreducibility, to our symbolic doubles, to
our deaths) will change. Since android "bodies," unicellular genetic cloning,
and audiovisual digitization of memories will all be possible (as is universally
conceded), it will merely be a question of accepting "death" one single time
when the initial clone of myself (the model) is manufactured. This "death,"
moreover, can be fortuitously rationalized as the price to be paid for the
acquisition of a useful and generalized cybernetic prosthesis.3 After
that, a server application running on the transporter's parallel processors
simply does concurrent loads of three modular software objects: my genetic data
and core memories, the vectors of my desired target location, and the polled
micro-encephalogram of my buffered (unstored) memories and real-time intentions,
emotions, concerns, and organ coordinates. The program then parses the various
input data streams and synthesizes a formatted output data stream which it
passes to the abiogenetic sub-system along with instructions to propagate
another metabolic unit of the "me" series.
In his vigorous marketing promotion of The (Pata)Physics of Star
Trek in media interviews and online chat sessions, Laurence Krauss
repeatedly claims that he gives high priority to the digital information or bits
explanation of transporter technology. But a fair reading of the book's
transporter chapter indicates that this is not at all true. Aside from two
paragraphs, Krauss' discussion is entirely about the physical or atoms
explanation of transporter technology. The two paragraphs on bits beaming were
penciled in as a nod to the fashionable Wired and Being Digital
zeitgeist. Wired itself went for the bait, publishing the transporter
chapter in its November 1995 (Media Lab) issue under the title "Beam Me Up an
Einstein, Scotty." In the two Negropontean paragraphs, Krauss rejects the
digital transporter for two reasons. First, because it would necessitate a
physical hard drive five thousand light-years in diameter to store the data of a
single individual's sub-atomic configuration and probabilistic particle motion
vectors. Second, because the energy released in vaporizing the source location
"individual" would be the equivalent of a thousand hydrogen bombs. Krauss
predictably poses the data storage problem on the incorrect (atomic) level of
analysis. He neglects to consider that all the needed information already exists
at the level of the genetic code written into every cell of my body. At the end
of the twentieth century, the Human Genome Project is conducting the first
scanning and recording of this chromatinic data, and what will have to be
accelerated for the digital transporter to work is the process of instantaneous
industrial abiogenesis. The discardable clone can also easily be disposed of in
a low-grade combustion and aeration procedure.
Krauss confesses that he was never very interested in Star Trek
until recently, when he suddenly spent every night for months viewing decades'
worth of episodes (in an intense conversion experience). This headlong Trekkian
and video-on-demand rush is a crystalline example of the power exerted by
pataphysical science fiction culture over serious scientists: if you can't beat
'em, join 'em. Krauss also engages repeatedly in a thinly-disguised plea to
Paramount Studios to fulfill his fondest wish by inviting him to appear on a
Star Trek (Deep Space Nine or Voyager) episode, like his
colleague and friend Stephen Hawking before him. Such an appearance would
presumably confirm Krauss' media celebrity and immortal place in the pantheon of
original scientific heroes all at once. It would conclude his star trek. Hawking
has already appeared in the role of a hologram of himself on an episode of
The Next Generation, engaged in a holodeck poker game with the android
Data and holograms of Isaac Newton and Albert Einstein. Hawking's scene
curiously resembles the final pages of A Brief History of Time (1988),
where Hawking presents brief, hagiographic biographies of the pantheonic
original scientific heroes Galileo Galilei, Newton, and Einstein. What Hawking
"demurely" implies but does not say is that he himself is the fourth
language-free genius and partner of this cosmic hagiocracy.4 In his
foreword to The (Pata)Physics of Star Trek, Hawking describes the outcome
of the holodeck poker game in an incredible Freudian Witz: "Unfortunately, I
never collected my winnings... I contacted Paramount Studios afterward to cash
in my chips, but they didn't know the exchange rate." This witticism is intended
to play on the notion that there is no known conversion between United
Federation of Planets currency and US dollars. However, the surface meaning of
the quip is called into question because Captain Picard often states that the
motivation of money has ceased to exist in the twenty-fourth century, and
because the poker game is only taking place in Data's virtual reality fantasy.
Hawking's Witz can be read as an indirect expression of his desire to redeem the
chips of his newfound media stardom, won at the expense of the simulacra of
Newton and Einstein, for a "real world" elevation to co-equal status with the
author of Principia Mathematica and the formulator of the theory of
relativity.
Some might argue that biodigital cloning was not what we had in mind
when we first saw Federation officers getting beamed back and forth between
starship transporter rooms and the planets below. But this is what happens
throughout the history of technological inventions. It was so with
transportation and with telecommunications - so why not the same with
teleportation? Technologies never exactly accomplish or fulfill the dream which
inspired their invention. They simulate the dream's realization and, in their
effectuation, alter definitions of the human, thereby changing the rules of the
game as to what it is possible or desirable to invent next. This regressive
anthropo- historical process of accommodation (dromological progress, as Paul
Virilio calls it) is at least as important as the vaunted chronography of
technical progress. The ancient dream of men to fly like birds with wings was
never achieved, and physicists would have pointed out that it was
aerodynamically impossible. We succeeded at flight by consenting to ride in
moving vehicles initially designed for war and territorial surveillance. We are
flown more than we fly, just as in our automotive vehicles we are driven more
than we drive (this will reach its pure form in microprocessor- and
satellite-controlled "free flight" air traffic and the computerized car). The
automobile was imagined as a more efficient replacement for the horse-drawn
carriage. But it became a prolifically serialized and differentiated consumer
fetish object, an imploding matrix of twisted metal and torn flesh at the scene
of highway accidents, and the contradictory catalyst of both the cult of speed
and the "gridlock" congestion and inertia of cities. The transportation
revolution conquers distances, but it also degrades the reality of expansive
physical space and transforms our perception of landscapes into a kind of
cinematic panorama of framed images.
The dream which inspired the invention of the telephone was that of
being in two places at once. The telecommunications revolution "fulfilled" this
dream of spatial co-extensivity also by using a "vehicle" or "communication
vector that is inseparable from the speed of its transmission"5. What
telephony actually accomplishes is the enactment of action-at-a-distance where I
intervene in remote situations through use of the techno-corporeal proxy of my
reproduced analog or digital voice. Of course, the technical progress of
telecommunications (video teleconferencing, appearance of a virtual reality
hologram of myself at the remote location) is in the direction of suppressing
the artifice of representation (the illusion) in favor of a disillusioned
simulacrum of (hyper)really being in two (or all) places at once. In other
words, it is the movement from the use of partial and differentiated proxies or
prosthetics towards increasingly integral and seamless ones, finally culminating
in the generalized prosthesis of the clone. Now the indispensable role and
destiny of Star Trek's transporter in the history of vehicular technology
becomes clear. With transportation technologies, space is reduced to nothing
(temporal distance - three hours to Chicago - replaces spatial distance), and I
take my body along with me. With telecommunications technologies, time is
reduced to nothing (replaced by real-time or instantaneousness), and my body
"stays with me" locally and is represented by proxies remotely. Teleportation
technologies are the synthesis of these two forms of speed vehicles. They reduce
both space and time to nothing, and present the solution to the problem of how
can I both take my body along with me and be represented remotely by my deputies
or surrogates. This combination affords great advantages to the teletraveler.
Since the transporter is, strictly speaking, no longer a vehicle (the cloned
"body" is the vehicle), the era of speed-induced accidents is brought to a
close. In this sense, the frightful images in Star Trek III: The Search for
Spock of a transporter mishap, where the "passengers" arrive looking like
melting ice cream sundaes, are false. Teleportation technologies also provide
the user with a full evanescence which was partly presaged in the answering
machine and voice mail. Seeing the transporter in the historical context of
being the synthesis or ultimate convergence of the transportation and
telecommunications revolutions furnishes us with a cogent explanation accounting
for the widespread fascination with beaming. The closest equivalent in the
vernacular for "beam me up, Scotty" is "get me the hell outta here," a facetious
utterance articulating the wish to be bailed out from (the) difficult
circumstances (of contemporary life). In varied situations, "beam me up, Scotty"
can be a request for information, an expression of the desire to be propitiously
abducted by alien beings, or revelatory of the obsession to leer as long as
possible, Thanatos-like, at the wondrous technology-actuated possibilities of
our own disappearance.
Is this "modest proposal" of digital teleportation as chimerical and
fantastic as Jonathan Swift's eighteenth century satirical presentiment of
Soylent Green (the use of humans as food)? It is clear that no great leap out of
being as we know it will be required to consummate a clone-owned world. This
sublime dystopia is already well under construction in transitional, incremental
stages, thanks to being digital. The resolute, willful "I" goes online and
touches base with its differentiated, cloned subsidiaries: role-playing avatar
and MUD agents; "seeing machine" video camera agents; feedback probe and sensor
agents; limited-task newsreader, meeting scheduler, group organizer, and
workflow agents; customized knowbot information agents; sports gambling
RealAudio game announcer agents; personal digital assistant agents; and
artificial life trained-English butler-insects of the genus esse
digitulos. Those who will to the power of teleportation will steadily hone
the perfection of their autonomous, synthetic, cloned agents. These agents will
become my best friends and confidants, the ones on which I depend for survival
and profit, and whose intelligence and activities I cultivate around the clock.
Despite the slogans about the joys of decenteredness and multiplicity, or the
operative myth of soft intermingling with models and objects, this is a world of
loneliness without other people. There may be fusion with simulated others, but
there is no recognition of others, no real others at all, and therefore no real
own self. Later on, the end of life occurs, but does not matter. Life's
termination disturbs no one, because what I have left is the immortality of my
teleportable clones. Then even the assuredness of whose will is in charge, the
mortal or the immortal, will come into question.
Notes
1.
Ellen Ullman, "Out of Time: Reflections on the Programming Life" in James Brook
and Iain A. Boal, eds., Resisting the Virtual Life: The Culture and Politics
of Information. San Francisco: City Lights, 1995.
2.
Laurence M. Krauss, The Physics of Star Trek (foreword by Stephen
Hawking). New York: Basic Books, 1995.
3.
Jean Baudrillard, "The Hell of the Same" in The Transparency of Evil: Essays
on Extreme Phenomena. London: Verso, 1993.
4.
Marc Silver, "Strategies of Self-Concealment in the 'Hard Sciences'", in
Forms of Argumentative Discourse. Bologna: Universita di Bologna,
Dipartimento di Lingue e Letterature Straniere Moderne, 1996.
5.
Paul Virilio, "The Last Vehicle" in Looking Back at the End of the World
(Dietmar Kamper and Christoph Wulf, eds.) (translated by David Antal). New York:
Semiotext(e), 1989; p. 113.
Alan Shapiro is a software developer who lives in Frankurt, Germany.
He also taught sociology for several years at New York University. He has
published essays in Semiotext(e) and And Then. He is writing about
the virtuality syndrome, the gambling boom in America, and fatal theory.
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