Behind the Screen / Russian New Media
Lev
Manovich
Should we be surprised that as the new computer-based media expand
throughout the world, intellectual horizons and aesthetic possibilities seem to
be narrowing? If one scans internet-based discussion groups and journals from
London to Budapest, New York to Berlin, and Los Angeles to Tokyo, certain themes
are obsessively intoned, like mantras: copyright; on-line identity; cyborgs;
interactivity; the future of the internet. This follows from the Microsofting of
the planet, which has cast a uniform digital aesthetics over national visual
cultures, accelerating the globalization already begun by Hollywood, MTV, and
consumer packaging: hyperlinks and cute icons, animated fly-throughs, rainbow
color palettes, and Phong-shaded spheres are ubiquitous, and apparently
inescapable.
So, given its intellectual traditions, totalitarian experience,
distinct twentieth century visuality (a particular mixture of the Northern and
the Communist, the gray and the bleak), and finally, its continuing
pre-occupation with the brilliant avant-garde experimentation on the 1910s and
1920s, can we expect a different response to new media on the part of Russian
artists and intellectuals? What will - or could - result from the juxtaposition
of the Netscape Navigator web browser's frames with Eisenstein's theories of
montage? It would be dangerous to reduce heterogeneous engagements to a single
common denominator, some kind of unique "Russian New Media" meme. Yet a number
of common threads do exist. These provide a useful alternative to the West's
default thematics, while articulating a distinctive visual poetics of new media.
One of these threads is the attitude of suspicion and irony. Moscow's
Alexei Shulgin writes of the excitement generated by interactive installations
(and I quote from the website): "It seems that manipulation is the only form of
communication they know and can appreciate. They are happily following very few
options given to them by artists: press left or right button, jump or sit." He
views artists as manipulators employing the seductions of the newest
technologies "to involve people in their pseudo-interactive games obviously
based on [the] banal will for power... [The] emergence of media art is
characterized by transition from representation to manipulation."1
Shulgin views interactive art and media as creating structures that
are frighteningly similar to the psychological laboratories the CIA and the KGB
operated during the Cold War era. I was born in Moscow and grew up there during
Breznev's era, so I find his thoughts not only logical but enthralling. Yet my
investment in his conclusions doesn't blind me to the limitations of his
analysis, or rather, its cultural specificity: it takes a post-communist subject
to frame interactive art and media in such stark terms.
For a Western artist, that is, interactivity is a perfect vehicle both
to represent and promulgate ideals of democracy and equality; for a
post-communist, it is yet another form of manipulation, in which artists use
advanced technology to impose their totalitarian wills on the people. Further,
Western media artists usually take technology absolutely seriously, despairing
when it does not work; post-communist artists, on the other hand, recognize that
the nature of technology is that it does not work, that it will necessarily
break down. Having grown up in a society where truth and lie, reality and
propaganda always go hand in hand, the post-communist artist is ready to accept
the basic truisms of life in an information society (spelled out in Claude
Shannon's mathematical theory of communication): that every signal always
contains some noise; that signal and noise are qualitatively the same; and that
what is noise in one situation can be signal in another.
In this spirit, Moscow conceptual artist and poet Dmitry Prigov
organized a performance during the International Symposium on Electronic Art in
Helsinki (1994) in which he used business traveller's software on one of
Aleksander Pushkin's nineteenth century poems, translating it from Russian into
Finnish, and then from Finnish into English. For Prigov, the final product was
not a miserably misbegotten translation, twice removed from the source, but a
new poem, its originality indebted - however ironically - to the operations of
the lowest level of artificial intelligence.
Like Prigov's performance, Shulgin's own new media projects can be
described as meta-art. In contrast to many of his western colleagues who feel
that they have to colonize and appropriate the web through a distinct category
of "artists' web projects," Shulgin proceeds from the assumption that the web
"is an open space where the difference between 'art' and 'not art' has become
blurred as never before in XXth century." In this spirit he established the
WWWArt Medal to be awarded to "web-pages that were
created not as art works but gave us definite 'art' feeling." Visitors check
links to a variety of "found" web pages (importantly, not a single one of them
is an "artists' web project"), which have been singled out for "flashing,"
"moderation" and "valiant psychedelics," among other categories. Like Prigov's
poem, another of Shulgin's sites, "Remedy for Information Disease" , functions as a noise generator, implying that the cure for data
overload is to shift from receiving to broadcasting.
Prigov and Shulgin exemplify how the conceptualism which has recently
dominated the Moscow art scene offers a valuable strategy for approaching new
media. Another strategy positions Russian new media within a larger historical
tradition of "screen culture." For Russian thinkers, the meaning of the screen
expands far beyond its function as a surface displaying an image originating
from elsewhere: it is also a bridge across two spaces, one physical, one
imaginary; a link between a human subject and an audio-visual stream; and a
rectangular window which opens onto alternative (virtual) reality. So
understood, the "screen" is that which unites old and new media, still and
moving image, analog and digital culture.
The emphasis on the screen as a space that opens onto an alternative
reality is echoed in much modern Russian art which remains firmly committed to
the tradition of easel painting. In contrast to the West, where artists gave up
on illusionistic pictorial space in favor of the notion of a painting as a
self-sufficient material object, many Russian artists, both representational and
abstract, continue to conceive of a painting ("kartina") as a parallel reality
which begins at the picture frame and extends towards infinity. Thus, Eric
Bulatovh has described his paintings as windows onto another, spiritual
universe, while Ilya Kabakov conceptualizes his installations as a logical
expansion of pictorial traditions into the third dimension - a materialization
of reality models previously presented by painting.2
Young Russian media artists are using the computer as an excuse to
re-think basic categories and mechanisms of screen culture, such as frame,
montage, and illusionistic space. Thus, rather than representing a radical break
with the past, the computer screen becomes, for them, a re-articulation of the
models which have defined screen consciousness for centuries. "My boyfriend came
back from war!" is a web-based work by the young Muscovite Olga Lialina
. Using the web browser's capability to
create frames within frames, Lialina leads us through a series of pages which
begin with an undivided screen and become progressively divided into more and
more frames as we follow different links. Throughout, an image of a human couple
and of a constantly blinking window remain on the left part of screen. These two
images enter into new combinations with texts and images themselves engendered
by the user's interaction with the site. In this way, Lialina creatively bridges
principles of traditional parallel montage, as it existed in the cinema, and the
evolving possibilities of interactive hypertext.
St. Petersburg-based Olga Tobreluts uses a computer to expand the
possibilities of cinematic montage in a different way. In "Gore ot Uma" (1994),
a video work based on a famous play written by an early nineteenth century
writer Aleksandr Griboedov and directed by Olga Komarova, Tobreluts seamlessly
composes images representing radically different realities on the windows and
walls of various interior spaces. In one scene, two characters converse in front
of a window which opens up onto a shock of soaring birds taken from Alfred
Hitchcock's "The Birds"; in another, a delicate computer-rendered design fades
in onto a wall behind a dancing couple. Because Tobreluts bends composited
images to follow the same perspective as the rest of the shots, the two
realities appear to inhabit the same physical space. The result is a different
kind of montage for digital cinema.3 Which is
to say, if the 1920s avant-garde, and MTV in its wake, juxtaposed radically
different realities within a single image, and if Hollywood digital artists use
computer compositing to glue different images into a seamless illusionistic
space (for instance, synthetic dinosaurs composited against filmed landscape in
"Jurassic Park"), Tobreluts explores the creative space between these two
extremes.
Lialina and Tobreluts' projects offer a vision of how Russian new
media artists can negotiate between the extreme materialism of Western computer
art practice and the historicism and conceptualism characteristic of their
country's art. The question remains, however, will Russia be able to stop the
march of Bill Gates' aesthetic imperialism, the way she previously froze out the
armies of Napoleon?
Notes
1.
Rhizome Digest: October 11, 1996.
2.
Eric Bulatov, conversation with the author, 1980; Ilya Kabakov, O not the
"Total" Installation (Bonn: Cantz Verlag, 1995).
3.
I explore digital compositing in relation to the history of cinema in more depth
in "To Lie and to Act: Potemkin's Villages, Cinema and Telepresence," in
Mythos Information - Welcome to the Wired World. Ars Electronica 95,
edited by Karl Gebel and Peter Weibel, (Vienna and New York: Springler-Verlag,
1995): 343-353.
Lev Manovich is an artist and a theorist working in new media on the
faculty at the University of California, San Diego. His book, The Engineering
of Vision from Constructivism to Virtual Reality, is forthcoming from the
University of Texas Press. This text was originally published in Art +
Text (Summer 1997). I am very grateful to Peter Lunefeld and Susan Kandel
for editing.
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