Ground Zero: Las Vegas' Luxor
An Imagined Archaeology of American Post-Civilization
Jeffrey Cass and Dion
Dennis
Flying into McCarran International Airport in the morning offers
little relief from the empty ripples of the Nevada desert floor. However, the
terminal exudes commercial activity - eateries with cinnamon rolls and foot-long
hotdogs; a surprisingly legitimate bookstore with a greater selection of titles
than the standard airport fare by Tom Clancy, John Grisham, and Danielle Steel.
Then there are the ubiquitous logo shops with gambling paraphernalia, cheesy
T-shirt displays, and, of course, the metallic jangle of slot and draw poker
machines. ATMs whir, while expectant arrivals eagerly get their first taste of
gambling hope; departures grumpily withdraw a sufficient amount of money to get
their cars out of longterm parking. Even while awaiting their luggage, restless
tourists drop quarters in machine-gun rhythm into the insatiable maws of the
Double Diamond and the Triple Seven. A kiosk outside baggage claim offers dour
but dutiful visitors tickets to EFX and Mystere and Siegfried and Roy's Siberian
Tigers. Outside the airport's doors, taxicabs file into numbered spots, whizzing
excited yet anxious patrons from the airport to the Strip. Once there, the
traffic inches along, meters relentlessly ticking. Caesar's Palace, the
Stardust, the Mirage, Treasure Island, MGM, the Excalibur dwarf more customary
businesses - Denny's, Travelodge, and McDonald's brazenly sport their own
oversized signs, providing familiar landmarks to those bewildered by the
crowded, sensory overload of the Strip. To the north of the airport and on the
Western edge of the Strip sits the avatar of transnational corporate lucre - the
Luxor Hotel. Seen from the air, the black pyramid flattens out, a permanant
melanoma on the desert skin, spreading in all directions. Yet only from the
ground does one discern its hugeness, an architectural anomaly towering above
its casino neighbors. The acres of glass that form the Luxor's outer skin absorb
both the glare of the sun during the day and the pink, neon electricity at
night. The bright-blue kitsch recreation of the Sphinx that arches directly in
front of the hotel's entrance clashes jarringly with the dark, forbidding mass
that is the Luxor, a postmodern simulacrum of Egyptian monumentality and empire
formed from raw economic logics and deeply etched into the American desert.
Event Scene I: Balsamic Notes of Sandalwood
A cross between maudlin New Age sentiment, Rodeo Drive decadence, and
endless and prolific icons of popular culture, the Luxor By-Mail Catalog
vigorously promotes King Tut sweaters, polo shirts, and teddy bears (also known
as Teddy Tuts); Nefertiti pyramids cut from Austrian crystal; Limoges china
plates of Isis and Ramses; durastone statues of Bastet, as well as
hand-fashioned replicas of Bugs Bunny, the Tasmanian Devil, Tweety Pie, and
Sylvester and Son dressed as ancient Egyptians. (These replicas, gold plated and
hand-painted, are not for the beer and skittles crowd - Bugs costs $130.00 while
Sylvester and Son retail at $230.00). For women who wish to escape the joys of
Obsession knock-offs and Calgon Bath Oil Beads and to lux(o)riate in the
hypo-hygienic products of the imagined postmodern Orient, the Luxor Collection
can be conveniently purchased, which includes Body Silk, Bath and Shower Gel,
Cologne Pour Femme, and Parfum Pour Femme (which comes in the compact, blue
pyramid bottle).
Men attracted to a commodified exoticism may acquire a special cologne
that the catalog describes as "a spontaneous burst of bergamot, encens, and
pineapple accented by natural seaweed with balsamic notes of sandalwood, warm
amber, and sweet vanilla." Spliced, fractured, recombined - these expensive
souvenirs do not authentically evoke Egypt's history or culture; rather, their
"balsamic notes" seem better attuned to the massive clink of monied interests
and images that actively conceal themselves from public scrutiny, shielding
themselves from ideological attack. Hiding behind the nurturing ethos of the
"family", the Luxor's management even encourages the kids to participate in a
fest of sartorial appropriation: Egyptian swatches and fez hats accessorize
boys' Pharaoh costumes and girls' queen outfits (all made from 100% Lycra). By
excavating and exploiting the rubble of a distorted Egyptology, Circus Circus
Enterprises (the backers of the Luxor) actively produce very profitable consumer
lemmings, tourists with so little historical knowledge of their own culture that
they quickly dive into the soupy Nile of the Egyptian Other, seizing upon the
glitzy, simulated fragments that have been exhumed, recombined, displayed, and
marketed because they are easily digestible, portable, and chic.
Fortress Luxor
While the University of Nevada-Las Vegas, lying southeast of the
Luxor, lumbers along with its functionalist and streamlined Bauhaus
architecture, industrial tubing connecting its library with other, equally drab
(if clean) buildings, the Luxor's iconography and architecture demand an
unquestioned orgy of submission to the delight of sheer consumption and the
accumulation of debt. A laundry list of the material used to construct and
maintain the Luxor reads like an entry from the Guinness Book of World Records:
the atrium encloses 29 million cubic feet, the River Nile Ride holds 275,000
gallons of water, an argon laser beam equivalent to 40 billion candle power
sends piercing, coherent beams of light into space. The hotel's exterior is a
dermis of eleven acres of glass [Weathersby and Ruling]. In a state and a city
that increasingly must become more ecologically aware if they are to maintain
their furious consumption, the Luxor's sheer scale of ostentation seems
problematic, grossly at odds with the natural ecology that surrounds it (and
proud of it!). Rather than minimize their display of consumption, however, at
least by giving lip-service to "green" concerns (unlike the managements of the
Mirage and Treasure Island that have erected signs informing the public of their
water-recycling systems), the Luxor's management relies on the public's
automatic association between the barrenness of the desert and the opulence and
magnificence of pyramids, muting the ecological damage that the Luxor's
continued maintenance entails. But for the parched throats of post-civilization,
PC America, any mirage that attempts to quench the thirst for a cultural center
only succeeds in reinitializing that thirst and justifying heedless abandon. And
at the outer edge of consumers' consciousness lies the titillating appeal of
illicit grave robbing - exhuming icons from the mythical detritus of a culture
that is easily recognized, mined, and profitably commodified. The myriad
hieroglyphs that festoon the Luxor pyramid signify more than mere iterations of
the Oriental (Egyptian) Other; instead, they reify the corporate desire to
remain unreadable, inaccessible, anonymous, and infinitely resellable. No longer
literal linguistic signifiers, the glyphs accrue non-linguistic signification.
They remain deliberately obscure, metonymies of a new economic geography that
dislocates the formerly public exhibition of state-sponsored, corporate
capitalism. Instead of indulging in civic parades or basking in the glow of
politicians' podium accolades, the corporate owners of the new Vegas prefer
continuous campaigns of public relations to occasional public spectacles because
an uncovering of such untrammeled excess would be unacceptable. In an age where
ersatz "green" ideology has cachet with Republican spin doctors, tourists must
not be permitted to encounter their own complicity in such excess. At the Luxor,
vestiges of social conscience are obliterated by the playful innocence of its VR
theme park rides and an endless flood of attractive commodities. Glyphs are even
programmed into the ATM machines by the casino cages, signs that point to a
corporatism that dare not allow its monetary gluttony to be deciphered.
More and more, however, theme hotels like the Luxor become
self-contained, self-sufficient citadels, fortresses that lure clients into the
hotel with easy access, but whose public activity is thereby "internalized,"
privatized, and policed [Davis 226]. Caesar's Palace was one of the first theme
hotels to implement a control of this type. Their sidewalk mover into the hotel
permits tourists walking along the Strip to gain entrance with ease. But the
sidewalk moves only in one direction, forcing patrons leaving Caesar's Palace to
make the long march out to Las Vegas Blvd. Other theme park hotels like Treasure
Island, the Mirage, and MGM Grand use different control mechanisms. The Mirage,
for example, uses its enormous lobby aquarium to calm impatient guests in its
long check-in, check-out lines. Meticulously constructed and stocked with
sharks, eels, and painted coral, the aquarium cost over two hundred thouand
dollars and requires a full-time keeper to maintain its pacific effects.
Nevertheless, for several reasons, the Luxor has the most subtle
controls, controls that have permitted management to be the stewards of a new
Panopticon. Like the 18th-century prison or insane asylum, the Luxor's design
permits management to maintain its surveillance and socialization of crowds by
"burying" them in the pyramid's interiors, a labyrinth of staircases,
escalators, "inclinators" (elevators), and ramps intersecting the lobby, casino,
and the various exhibits throughout the main atrium. Not unlike the recesses of
Old Kingdom pyramids, the Luxor's floor plan deliberately disorients one's sense
of direction - the points of the compass are skewed. Finding an exit can be
harrowing. Even going up and down is discomfiting because the inclinators travel
up the sides of the pyramid, forcing riders to lean uncomfortably (if
imperceptibly) forward for balance. Negotiating other parts of the hotel is
equally precarious, hampered by muted color schemes and dim lighting. The
semi-darkness contributes to the Luxor's imagined archaeology, reinforcing a
mythos from which management can erase its own visibility and carefully monitor
exiting and entering visitors. In effect, the hotel's design decenters
conventional signs and directions in order to refix and restabilize the
tourist's identity, shifting it onto commodities. The tourists who sip their rum
drinks from enormous, blue pyramid glasses, gawk at Jody and Elias, the
animatronic talking camels, or fete themselves at the Luxor's dinner theater
(The Winds of the Gods), remain blithely unaware of being ensconced in a policed
fortress: they can check in, but they can never leave.
Event Scene II: A Tale of Two White Archaeologists
Across from Sobek's Sundries, the accidental tourist seeking the
bathroom is greeted by a most unusual mural. It is the only iconographic
representation in the Luxor hotel, in which two white people are depicted,
archaeologists wielding the tools of their trade - a pick axe and shovel. The
woman's tight skirt and flowing blonde hair and the man's Indiana Jones hat and
vest suggest the adventuresome archaeology of the twenties and thirties, a time
when the discovery of lost cities and ancient artifacts was not regulated by
unruly, meddlesome Third-World governments. Four pyramids dot the horizon,
monuments to the archaeologists' extensive efforts as much as to the toil of
generations of Egyptian slaves who actually built them. Thus, the pyramids
represent the colonization project as much as they do cultural authenticity, for
the presence of the white archaeologists obliquely alludes to the Luxor's own
rise from the Nevadan desert, a tribute to American capitalist, colonialist
ingenuity that appropriates Orientalist culture as profitably as they once stole
actual relics. The Egyptian slaves, thousands of years dead yet responsible for
the pyramids at Gizeh, eerily resemble the thousands of workers - a huge
percentage of them "Oriental" - who outfit the blackjack tables, clear the hotel
suites, cook the meals, mix the drinks, mop the floors, make and cancel the
reservations, sell the tickets to the VR rides, stock the buffet, and run the
arcades and gift shops; in fact, the better the service, the more invisible
these workers become - faceless drones whose ceaseless work feeds the Luxor's
money machine. Reimagined as commodity, the new archaeology becomes the center
of its own consumption, and its artifacts become a series of representational
displacements that consistently refer back to the corporate "archaeologists"
that exploit them. Not coincidentally, the mural is out of proportion: the
archaeologists' size far outstrips the pyramids that lie in the background.
Utopia Luxor
Aspiring to surpass a mere "theme park" designation, the Luxor's
management propagates the notion that the Luxor hotel has been erected over a
legitimate archaeological dig. In front of the first VR ride, a billboard has
been posted that claims a business connection with MacPherson Development
Enterprises, the imagined corporation that has developed an under-the-casino
archaeological excavation, one that is said to host an ancient pre-Egyptian
civilization. The Luxor's pseudo-subterranean ruins, lying 8,527 feet below the
surface of the hotel's foundations, appear to have concealed a simulacrum of an
archaeological prize - a sacred obelisk that (according to the storyline of the
three VR rides) controls the flows of space and time. Not surprisingly, the
simulated obelisk is appropriately commodified, having been duly incorporated
into the Luxor hotel's logo. In front of the hotel and in direct alignment with
the Sphinx, there is also a replica of the obelisk, that is, a simulacrum of a
simulacrum. In the VR "adventure" "In Search of the Obelisk," the obelisk holds
the key to the technological mysteries of the ancient pre-Egyptians - a key
desired by both the evil Dr. Osiris and Mac Macpherson, the fictitious, white
male land developer of the Luxor properties and capitalist cyberfrontiersman.
Osiris, who runs the Society for Global Transformation and Enlightenment, steals
the sacred obelisk in order to manipulate time and build a militarized and
policed empire. Mac, protecting his investments in the Luxor Company, while
fighting Osiris, travels to the future in a pre-Egyptian time machine and
eventually wrests the obelisk away from the evil, Orientalized other. Because he
restores the timeline in which he (and presumably the audience) would wish to
live, Mac is given a beneficent glimpse of the future. At the center of the
futuristic utopia of bliss is the Luxor Pyramid, a blue, glowing monument built
by Mac's descendants as a testament to the wholly benign corporate empires of
the future. Far from eliminating empire and colonial domination, the Luxor's
corporate interests have used VR entertainment to justify their own imperialist
bids for commodity empires.
In effect, the tourist is interpellated into a choice between two
versions of empire, one governed by a tyrant, the other governed by a benevolent
and faceless, if glistening and monumental, corporatocracy. Through the virtual
Luxor Company, the Luxor's real corporate heads promise to restore the glory of
a lost techno-civilization. Its virtual utopia represents a cultural implosion,
completely self-referential, the utopian center of its own consumption. Hence,
the Luxor signifies a new impulse, a new ground zero in the post-Copernican
revolution. It is not a revolution in science, but in the social construction of
meaning. The Luxor is a bellwether for a utopian promise, a dystopian effect; it
is a sign for America's cultural implosion wrapped in its shroud, a black
melanoma, consuming everything, even the desert floor.
Works Cited
Davis, Mike. City of Quartz. New York: Vintage Books 1992 (1990).
Luxor By-Mail Catalog, 1994.
Weathersby, William and Karl G. Ruling. "Las Vegas/Luxart." TCI. May 1994.
Internet Access.
A critic of 19th-century women's fiction and 20th-century popular
culture, as well as a handicapper of thoroughbred race horses, Jeffrey Cass is
an Associate Professor of English at Texas A&M International University.
A son of Holocaust survivors, Dion Dennis, before his reinvention as an
academic, was everything from a Fuller Brush salesman to a garbageman. Now armed
with an Interdisciplinary Ph.D, he teaches at Texas A & M International on
the US-Mexico border.