Disneyworld Company
Jean
Baudrillard
In the early 80s, when the metallurgical industry in the Lorraine
region entered its final crisis, the public powers had the idea to make up for
this collapse by creating a European leisure zone, an "intelligent" theme park
which could jumpstart the economy of the region. This park was called Smurfland.
The managing director of the dead metallurgy naturally became the manager of the
theme park, and the unemployed workers were rehired as "smurfmen" in the context
of this new Smurfland. Unfortunately, the park itself, for several reasons, had
to be closed, and the former factory workers turned "smurfmen" once again found
themselves on the dole. It is a somber destiny which, after making them the real
victims of the job market, transformed them into the ghostly workers of leisure
time, and finally turned them into the unemployed of both.
But Smurfland was only a miniature universe. The Disney enterprise is
much bigger. To illustrate, it should be known that Disney "Unlimited," having
taken over one of the major US television networks, is about to purchase 42nd
Street in New York, the "hot" section of 42nd Street, to transform it into an
erotic theme park, with the intention of changing hardly anything of the street
itself. The idea would be simply to transform, in situ, one of the high
centers of pornography into a branch of Disney World. Transforming the
pornographers and the prostitutes, like the factory workers in Smurfland, into
extras [figurants] in their own world, metamorphosed into identical
figures, museumified, disneyfied. By the way, do you know how General
Schwarzkopf, the great Gulf War strategist, celebrated his victory? He had a
huge party at Disney World. These festivities in the palace of the imaginary
were a worthy conclusion to such a virtual war.
But the Disney enterprise goes beyond the imaginary. Disney, the
precursor, the grand initiator of the imaginary as virtual reality, is now in
the process of capturing all the real world to integrate it into its synthetic
universe, in the form of a vast "reality show" where reality itself becomes a
spectacle [vient se donner en spectacle], where the real becomes a theme
park. The transfusion of the real is like a blood transfusion, except that here
it is a transfusion of real blood into the exsanguine universe of virtuality.
After the prostitution of the imaginary, here is now the hallucination of the
real in its ideal and simplified version.
At Disney World in Orlando, they are even building an identical
replica of the Los Angeles Disneyland, as a sort of historical attraction to the
second degree, a simulacrum to the second power. It is the same thing that CNN
did with the Gulf War: a prototypical event which did not take place, because it
took place in real time, in CNN's instantaneous mode. Today, Disney could easily
revisit the Gulf War as a worldwide show. The Red Army choirs have already
celebrated Christmas at Euro Disney. Everything is possible, and everything is
recyclable in the polymorphous universe of virtuality. Everything can be bought
over. There is no reason why Disney would not take over the human genome, which,
by the way, is already being resequenced, to turn it into a genetic show. In the
end [au fond], they would cryogenize the entire planet, just like Walt
Disney himself who decided to be cryogenized in a nitrogen solution, waiting for
some kind of resurrection in the real world. But there is no real world anymore,
not even for Walt Disney. If one day he wakes up, he'll no doubt have the
biggest surprise of his life. Meanwhile, from the bottom of his nitrogen
solution he continues to colonize the world - both the imaginary and the real -
in the spectral universe of virtual reality, inside which we all have become
extras [figurants]. The difference is that when we put on our digital
suits, plug in our sensorial captors, or press the keys of our virtual reality
arcade, we enter live spectrality whereas Disney, the genial anticipator, has
entered the virtual reality of death.
The New World Order is in a Disney mode. But Disney is not alone in
this mode of cannibalistic attraction. We saw Benetton with his commercial
campaigns, trying to recuperate the human drama of the news (AIDS, Bosnia,
poverty, apartheid) by transfusing reality into a New Mediatic Figuration (a
place where suffering and commiseration end in a mode of interactive resonance).
The virtual takes over the real as it appears, and then replicates it without
any modification [le recrache tel quel], in a pret-a-porter
(ready-to-wear) fashion.
If this operation can be so successful in creating a universal
fascination with only a tint of moral disapproval, it is because reality itself,
the world itself, with its frenzy of cloning has already been transformed into
an interactive performance, some kind of Lunapark for ideologies, technologies,
works, knowledge, death, and even destruction. All this is likely to be cloned
and resurrected in a juvenile museum of Imagination or a virtual museum of
Information.
Similarly, it is useless to keep searching for computer viruses since
we are all caught in a viral chain of networks anyway. Information itself has
become viral; perhaps not sexually transmissible yet, but much more powerful
through its numerical propagation.
And so it does not take much work for Disney to scoop up reality, such
as it is. "Spectacular Inc.," as Guy Debord would say. But we are no longer in a
society of spectacle, which itself has become a spectacular concept. It is no
longer the contagion of spectacle that alters reality, but rather the contagion
of virtuality that erases the spectacle. Disneyland still belonged to the order
of the spectacle and of folklore, with its effects of entertainment
[distraction] and distanciation [distance]. Disney World and its
tentacular extension is a generalized metastasis, a cloning of the world and of
our mental universe, not in the imaginary but in a viral and virtual mode. We
are no longer alienated and passive spectators but interactive extras
[figurants interactifs]; we are the meek lyophilized members of this huge
"reality show." It is no longer a spectacular logic of alienation but a spectral
logic of disincarnation; no longer a fantastic logic of diversion, but a
corpuscular logic of transfusion and transubstantiation of all our cells; an
enterprise of radical deterrence of the world from the inside and no longer from
outside, similar to the quasi-nostalgic universe of capitalistic reality today.
Being an extra [figurant] in virtual reality is no longer being an actor
or a spectator. It is to be out of the scene [hors-scene], to be obscene.
Disney wins at yet another level. It is not only interested in erasing
the real by turning it into a three-dimensional virtual image with no depth, but
it also seeks to erase time by synchronizing all the periods, all the cultures,
in a single traveling motion, by juxtaposing them in a single scenario. Thus, it
marks the beginning of real, punctual and unidimensional time, which is also
without depth. No present, no past, no future, but an immediate synchronism of
all the places and all the periods in a single atemporal virtuality. Lapse or
collapse of time: that's properly speaking what the fourth dimension [la
quatrieme dimension] is about. It is the dimension of the virtual, of real
time; a dimension which, far from adding to the others, erases them all. And so
it has been said that, in a century or in a millennium, gladiator movies will be
watched as if they were authentic Roman movies, dating back to the era of the
Roman empire, as real documentaries on Ancient Rome; that in the John Paul Getty
Museum in Malibu, a pastiche of a Pompeian villa, will be confused, in an
anachronistic manner, with a villa of the third century B.C. (including the
pieces inside from Rembrandt, Fra Angelico, everything confused in a single
crush of time); that the celebration of the French Revolution in Los Angeles in
1989 will retrospectively be confused with the real revolutionary event. Disney
realizes de facto such an atemporal utopia by producing all the events, past or
future, on simultaneous screens, and by inexorably mixing all the sequences as
they would or will appear to a different civilization than ours. But it is
already ours. It is more and more difficult for us to imagine the real, History,
the depth of time, or three-dimensional space, just as before it was difficult,
from our real world perspective, to imagine a virtual universe or the fourth
dimension [la quatrieme dimension].
This is a translation of Jean Baudrillard's "Disneyworld Company",
published on March 4, 1996 in the Parisian newspaper, Liberation.
Translated by Francois Debrix. Francois Debrix is a Ph.D. candidate in
Political Theory and International Relations at Purdue University.